Micro Strategy and Macro Strategy in Games |
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Nearly every strategic game has
two levels of strategy; the micro level and the macro level.
The Micro strategy is the most
readily apparent – it is the turn-by-turn, hand-by-hand decisions. In Hearts
it is the ability to avoid taking points, and to manipulate the course of the
queen. In chess it is understanding the direct advantages and dangers of a
single move – a single change in the playing field. Most players in most games
play only the micro strategy. Micro strategies can be easily learned and there
is something comfortable in repeating them. Without a macro strategy, when
every player in the game understands the micro strategy completely, the game becomes
one of chance.
The Macro strategy is much more
difficult to understand and pursue. Macro strategies involve the course of
many turns and many decisions and are always dynamic to the activities of the
other players. Macro strategies may sometimes go against the micro strategy in
order to fulfill a greater goal. In Hearts, the macro strategy is the ability
to ‘shoot the moon’ – the complete reversal of micro strategy makes this a
difficult strategy to transition to. To shoot the moon, a player must be able
to gauge the suspicion of other players, the strengths of their hands, and determine
when to commit. In chess, macro strategy is the ability to plan multiple moves
into the future. The sheer branching complexity implicit in every level of
prediction means that the macro strategy of chess is nearly infinitely deep.
A ‘good’ game has both a micro
strategy and a macro strategy and can be enjoyed by players of a variety of
skill sets. Ideally the macro strategy is only marginally better and slopes
exponentially in difficulty – this should help ensure that even weak players
might still enjoy a game with strong players but that strong players are
rewarded for their dedication.
Other examples:
In Clue, the micro strategy is to
end as many turns as possible in rooms you either have in your hand or you
suspect and to systematically eliminate suspects while keeping your own cards
hidden as long as possible. The macro strategy involves noting which players
hold which cards as well as taking notes of every hidden transaction and
cross-referencing the data to eliminate cards you never even see.
In Diplomacy, the micro strategy
is tricking your enemies into trusting you and convincing your allies to help
you while you attack supply centers. The macro strategy involves predicting
which players will become strongest, stifling them prematurely and secretly
feeding information to the weaker players, all without drawing suspicion to
one’s self. The macro strategist realizes that his own growth is only an
advantage if it is faster than the growth of both his enemies and his allies.
In the Settlers of Catan, the macro
strategy is only present in the pre-game setup. Throughout the setup process
the macro strategist will predict where cities will be placed, what the enemy
strategies will be – including trade monopolies, directions of expansion and
rate of expansion. The most consummate macro strategist may well be able to
say, with near certainty, who will win before even a single turn has been
taken.