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Corporal Union
His political enemies have proven that Corporal Union never exceeded the rank of Sergeant during his brief stint in the National Guard but that hasn’t prevented him from establishing a respectable degree of celebrity around his crime-fighting activities.  Few would argue that the Corporal’s apprehension of the top names in professional villainy is anything but impressive.

Physical Attack:            2
Physical Defense:          6
Mental Attack:              3
Mental Defense:            7
Quickness:                    4

1: Recruiter – costs one less DD point to have henchmen join, if he is the mastermind
                                        
2: Shield – Physical defense of 7 when blocking

3: Propaganda – Mental attack of 5

 

Dr. Steel Druid
Being a mad scientist has its drawbacks.  Sometimes, at the height of your villainy, your super-powered suit of destruction fuses permanently to your body (damning you to a life spent bathed in your own urine), and brings you right back down again.

Physical Attack:            4
Physical Defense:          6
Mental Attack:              4
Mental Defense:            7
Quickness:                    3

1: Nefarious – gains one victory point in every conflict, if he is the mastermind

2: Enervate – automatically reduces the quickness of his attacker by 2

3: Levitate – reduces the quickness of one enemy to 0, but makes him ‘flying’

 

Mexican Jumping Spider
The world’s premier Mexican acrobat became the world’s premier psychopath after one fateful head-first fall from the back of a double-decker elephant.  No-one is sure how he shoots webs from his hands.

Physical Attack:            3
Physical Defense:          3
Mental Attack:              2
Mental Defense:            4
Quickness:                    6

1: Acrobat – automatically foils a block on a 4+ (blocker still loses his turn)

2: Web attack – grounds any flying enemy and reduces quickness of enemy by 2

3: Tijuana chokehold – physical attack 5

 

Dragodile
Massive, mindless, merciless.  Dragondile is an unstoppable, adrenaline-bursting killing machine – the result of an ill-advised hybridization of space-dragon, human and crocodile DNA.

Physical Attack:            6
Physical Defense:          6
Mental Attack:              1
Mental Defense:            2
Quickness:                    4

1: Charge – physical attack of 7 if being blocked

2: Battle yell – mental defense of 4

3: Limb ripper – physical attack of 8

Oscar
Sometimes derisively called ‘Mr. Envy’, Oscar is very angry and very green.  He has a heart of gold so far as his tiny ego is stroked.  The slightest provocation sends Oscar into an unparalleled rage where the only question is will he kill himself before he kills everyone else?

Physical Attack:            6
Physical Defense:          7
Mental Attack:              1
Mental Defense:            2
Quickness:                    3

1: Unkillable – after a confrontation, on a 4+ he is not defeated

2: Enraged – Mental defense of 4

3: Furious – if Oscar blocks successfully, he may still take an action

 

Platinum Dude
Years of marijuana abuse and sun-stroke took their toll on mild-mannered janitor Cody McCrulla and one fateful day, while working the evening shift at the Stanislaus nuclear military research facility he unwittingly subjected himself (and his trusty surfboard) to a full-body coating of atomic platinum!  Ever since, his simple, muddled perception of the world has been easily manipulated by diabolic minds.

Physical Attack:            3
Physical Defense:          5
Mental Attack:              1
Mental Defense:            3
Quickness:                    5

1: Flight – may only be hit by ranged attacks

2: Nuclear blast – ranged physical attack of 5

3: Nuclear field – mental defense of 4

 

Demigod
Why a god from the ethereal plane would stoop to meddling with lower life forms is anyone’s guess, but it may be related to how a god from the ethereal plane could possibly be foiled and defeated by such lower life forms …consistently.

Physical Attack:            5
Physical Defense:          4
Mental Attack:              3
Mental Defense:            5
Quickness:                    3

1: God blast – makes ranged attacks

2: Mind bolt – mental attack of 4

3: Flight

 

Snake bite
The liquid-like symbiotic life form that has consumed mild-mannered postman Timothy Fidget is an amplifier for untold secret angst held over from a childhood spent tormented by bullies.  Snake-bite is quick as a whip, hyper aware and the undisputed master of cunnilingus.

Physical Attack:            4
Physical Defense:          4
Mental Attack:              1
Mental Defense:            4
Quickness:                    5

1: Sixth sense – may always go first, even if opponent has first turn

2: Shape shift – his attacker has -1 to any rolls (mental, phys, quick)

3: Leap – may attack flying enemies

 

Blood Skull
This otherwise ordinary man (middle manager of a computer software firm and father of two) seems more driven by an unquenchable urge to cause chaos than any thought of wealth or power.  His crimes are almost always accompanied by maniacal laughter breaking from the shadows.

Physical Attack:            4
Physical Defense:          3
Mental Attack:              3
Mental Defense:            6
Quickness:                    4

1: Guns – Ranged attack
                                        
2: Shadow lurker – counts as quickness 5 for defensive purposes

3: Tactician –Tactical Maneuvers, if he is the mastermind, are against a target of 7.

 

Rusty
It’s not easy being a man made out of iron, particularly given that substance’s proclivity towards rust.  Rusty claims that he is a man trapped within a suit of alien technology but most assume he borrowed this excuse from Dr. Steel Druid and his lack of ‘humanity’ is evidence that he is actually a robot (Rusty claims it’s just Asperger’s).  Either way, his lack of personality doesn’t seem to prevent a regular cycle of attempts at world domination.

Physical Attack:            4
Physical Defense:          7
Mental Attack:              2
Mental Defense:            5
Quickness:                    3

1: Energy blast – Ranged attack
                                        
2: Powerup attack – if Rusty goes last his energy blast is at power 6

3: Pulse field – automatically hits his attacker with a physical attack of 4 (against melee only). If his attacker survives, the attack proceeds as normal.

 

The Jiggler
Sometimes a pop star wanders down that dark back alley off the road of celebrity and by the time anyone notices, he is so far gone his language is peppered with deranged childlike laughter, his skin is bleached cotton-white and his mind can’t distinguish pedophilia and bank robberies from taking a shower and watching TV.

Physical Attack:            3
Physical Defense:          2
Mental Attack:              4
Mental Defense:            4
Quickness:                    4

1: Clown tricks – can't be blocked

2: Tommy gun – ranged attack of 7

3: Cartwheels – quickness of 8


The Puffin
What can you say about a fat midget with a collection of deadly umbrellas who breeds arctic birds with criminal intent and has an annoying laugh? Not much.

Physical Attack:            1
Physical Defense:          2
Mental Attack:              3
Mental Defense:            5
Quickness:                    2

1: Bullet-proof Umbrella – Immune to all ranged attacks and has Physical Defense of 4 against all others.

2: Trained Puffins – Makes tactical maneuvers with a Mental Attack of 7 and scores 2 Victory Points for them

3: Umbrella Gas – reduces any stat of one enemy by 2


Black Angus:
Stake expert and Blacula killer, the mysterious trench coat clad man known as Black Angus is rumored to be half nosferatu himself which might explain his blindingly fast acrobatic accomplishments. Or maybe he’s just the ‘chosen one’.

Physical Attack:            4
Physical Defense:          4
Mental Attack:              2
Mental Defense:            6
Quickness:                    4

1: Samurai Swordplay – Physical defense of 7 when blocking a melee attack

2: Wall Flip – May have a free attack against his attacker if he survives physical attack (including blocks)

3: Bullet Time – Quickness of 8 when defending, 9 against guns


Zipper Mask:
Unknown to the American public, a top secret government agency was formed under the tenure of J Edgar Hoover to experiment on the mentally retarded.  The pride of the agency was 84-T7, better known as ‘Billy’, a subject so infused with experimental steroids and psycho-hormonal glandular enhancements that he inevitably broke free and killed everyone in the agency. In its subsequent annual review, the agency lost its funding.

Physical Attack:            4
Physical Defense:          5
Mental Attack:              1
Mental Defense:            1
Quickness:                    3

1: Beat Down – If he fails to wound the first attempt, both players re-roll

2: Painless – Physical Defense of 6

3: Deaf Mute – May not attack or be attacked mentally


Indian Burn:
One day Punjab Repjeb, Brahman mystic and all-around spiritual leader, was bitten in the face while ‘milking’ a lethal cobra.  Against the begging of his followers, he sealed himself behind locked doors and self-administered the much-feared 7 trials of the Mahout Maharaja.  What emerged on the seventh day was a being of strange and frightening powers (and particularly driven to cause mischief in foreign lands).

Physical Attack:            4
Physical Defense:          4
Mental Attack:              2
Mental Defense:            5
Quickness:                    4

1: Fire Flight – Flight and ranged physical attacks with quickness 5 (canceling flight cancels this entire power)

2: Flames of Ganesh – Target has -2 to Physical Defense.

3: Shiva Shiv – May make physical melee attack of 7 but with quickness of 3


Saint Pentacle:
Years of study, spent gathering arcane and dangerous books, culminated one fateful evening when middle-school algebra teacher Mr. Melman realized his dream of obtaining a face to face with the devil. His ensuing bargain endowed him with a powerful brand of sadistic dark magic.

Physical Attack:            3
Physical Defense:          2
Mental Attack:              6
Mental Defense:            7
Quickness:                    2

1: Sacrifice – If someone has already fallen in this conflict, he may make a Mental Attack of 7

2: Ward – Can make a mental block (against a mental attack)

3: Mind Control – Makes an immediate mental attack against his melee attacker.  If he succeeds, the attack is negated (does not count as an action)(attacker is not hurt).


Freakshow
Freakshow is the avatar of malevolent lunacy summoned to a body of straw (a metaphysical college thesis project gone wrong).  Until he is banished back to the metaphysical realm, it is his singular desire to spread fear and madness to all humanity.

Physical Attack:            2
Physical Defense:          2
Mental Attack:              5
Mental Defense:            8
Quickness:                    3

1: Sleep Powder – Target has -2 Quickness, and -2 Mental Defense

2: Crazy Gas – May make a Mental attack against opponent’s Physical Defense

3: Specters – Counts as Quickness 5 for defense


Nazi Ghost:
A being of pure evil that some say is the manifestation of original sin; Nazi ghost is not the ghost of a Nazi, as many assume, but a ghost-like organism that is a Nazi.

Physical Attack:            5
Physical Defense:          4
Mental Attack:              3
Mental Defense:            6
Quickness:                    3

1: Blitzkrieg – If blocked and wins, he may also attack the original target

2: Pure Evil – +1 Doomsday point for each Plot Room, if he is the mastermind

3: Aura of Doom – Negates special abilities of opponents (but only while fighting against him)

Püma:
One-time metal band drummer and jazzercise instructor (hey, drumming doesn’t pay the bills and you can pick up some hot cougars), Lars Longschtender was bitten by a reanimated Paleolithic amber bug and contracted a prehistoric brain fever.  Doctors presume it will eventually kill him, but in the mean-time he has all the powers of a wooly Puma and half the sanity.

Physical Attack:            4
Physical Defense:          4
Mental Attack:                          2
Mental Defense:            5
Quickness:                    5

1: Pounce – May attack flying enemies

2: Whiskers – +1 Quickness when avoiding attacks

3: Terrifying Roar – A mental attack of 8 that, if successful, reduces target mental defense to 2

 

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