Rules
Space Commandos is rather complicated and may be difficult to understand
for those unfamiliar with board games more sophisticated than Monopoly. The game assumes knowledge of such concepts as 'line of sight,' 'movement allowances' and 'to hit rolls'.
These rules are somewhat abbreviated (long rules discourage today's
short attentioned public) and the best way to fully understand the game is to
play around with it -- and make sure to read the in game battle report so you know
what's going on.
Games are played on one board randomly selected from three possible. If
you would rather play on a different board and are willing to wait for the java
to reload, hit the refresh button on your browser until you get one you like.
Games are for two players.
Game controls are provided on the game page.
The setup
Blue sets up first and must place their commandos in the top right room
(with the mouse). Red then sets up and must place in the bottom left room.
The objective
The objective of the game is to locate the egg cache in the red hatches
and remove more eggs than your opponent. Eggs must be carried individually to
the beam-in pads located in your starting room. Once a commando has beamed out
an egg, he may return for another. The
game will not officially end, even after one player has been eliminated, this
is so that the other player can continue to see how many eggs he may
retrieve. Retrieved eggs are collected
in the bottom of the team info bar to the right of the game board.
The play
The game is turn based and alternates between the two teams. Each time
the last (second) team finishes a turn any surviving Boggies take a turn and
then random events are determined.
A player's turn is broken up into phases: The first thing to occur are
"fire fights"-- If any enemy commandos are in view of each other at
the beginning of a turn they are embroiled in a vicious firefight. The commandos
involved take turns shooting (and moving if it happens to be their turn). After
everyone in a firefight has had a turn the active player then gets to control
the rest of his/her team. If it appears
that a firefight has ended but you are unable to move your players, hit the ‘n’
key for ‘next’. Commandos can move up
to the extent of their movement allowance each turn and have one
"action". An action includes shooting, opening a hatch, fighting in
hand to hand combat, picking up an egg, etc. Each commando may either move and
shoot or shoot and move. If a commando moves into view of an opposing commando,
the enemy gets a chance to react and shoot at the commando. Once a commando has
reacted to an enemy commando on a turn they can't react again. Boggies pose
such a threat and are so startling that reacting to them is second nature and
the commandos may always try to react to boggies.
The hand to hand phase occurs immediately after fire fights are worked
out. Hand to hand combatants are safe from shooting attacks, as no commando
would risk accidentally shooting his compatriots. Each round of hand to hand,
combatants receive a random amount of attacks which they may use against any
enemies they may be grappling with. Hand to hand attacks cause 'fatigue' and
'slap' damage points, depending on the rank of the attack (the higher numbered
attacks are generally better. Once a commando has received three or more
fatigue (pink) tokens (displayed next to his face) he topples from exhaustion
and blood loss. If a commando has a slap token (cyan) he is irritated and has a
reduced number of attacks. If a commado recieves two slap tokens they are
replaced with a fatigue. Commandos
with swords cause quadruple damage and knives cause double.
Boggies
Boggies can attack from inside hatches or appear as random events. Often
the commandos will react and blast apart a boggy before it has a chance to
cause any harm and you won't even see it. This is a good thing. If you fail to
blast it a boggy will cause considerable harm to whomever it attacked and will
continue to pose a threat. Durring each Boggy phase the Boggy will attack the
nearest visible commando. If a boggy is threatening you, you have two options;
shoot it or get out of its view. Boggies can be shot just like other commandos.
Weapons
Commandos will find weaponry either dropped by enemies or hidden in
hatches. If you get a new gun, you lose your old gun. Therefore it might not be
wise to pick up a targeter if you already have a shotgun. The autogun may shoot one to four times
every turn so keep selecting targets untill it can no longer fire. Shotguns can not shoot over friends, so don't
stifle the destructive potential of your shotgun by leaving it in the rear.
Strategy tips:
Your captain is your most important commando, he nearly always reacts on the
first try, he has the best gun, the best sword and is an excellent shot. Take
good care of him.
Try using your least valuable commandos to draw the reaction fire of your
enemies, especially the enemy captain, before sending in your good commandos.
Block up key passages your opponent needs with hand to hand combat. Hand to
hand combatants can not be shot at and your opponent can't move over you. A
bout of hand to hand could last many turns.
History
This adventure takes place in a corner of space in many ways very
different from our own, yet in many ways similar… The title protagonists are
the Space Commandos, inhabitants of the planet Eargth. Eargthlings enjoy
limited space travel yet are far from being the most advanced species around.
That honor could arguably go to the Stuckass, an advanced, wealthy, and very
old species. The Stuckass are, we could say, in the retirement of their
existence. They have given up hard labor, dabble in intellectual pursuits, are
very concerned about their social security, and are very appreciative of an
expensive meal. For our purposes this final note is the most important. To
adequately explain the situation involving the intrepid space commandos we must
start with the Stuckass Food Research Project.
The details of the project are unimportant, the goal was to create the
ultimate in dining ecstasy, and in that the Stuckass eventually succeeded. The
Stuckass created space labs drifting in the space not far from their home
planet. On these space labs, Stuckass scientists toiled long and hard on their
top secret project, the results of which would almost certainly make them very,
very rich. What they developed amidst so much secrecy, was the Boggy. The Boggy
(also spelled Boggie) is yet another species; the knowledge of whether the
Stuckass created it from nothing, like the gods they aspired to be, or if they
simply corrupted the genetic code of some other creature beyond recognition,
died with those scientists. The Boggy itself was not the focus of the food
project, but rather it's eggs. This intense focus is what brought about the
eventual end of the project. The scientists seemingly failed to notice that as
the eggs became tastier, the Boggies became nastier. As the eggs reached the
pinnacle of perfection the Boggies had developed into a species of frightening
danger. They were immense, yet able to vanish into the smallest shadow, they
had many long fangs, powerful jaws and steely arms that ended in wicked spikes,
claws or with vice like fingers.
Across the many space labs the newest strain of Boggy seemed to break
free in unison. Scientists were mercilessly slaughtered and devoured as the
Boggies ran amok. In a few short days all of the labs had been abandoned. The
surviving scientists were desperate for some means of regaining their
investment without risking their lives. They waited for the Boggies to die off
without their care, but the creatures were able to survive and procreate. The
Stuckass salivated at the thought of so many delectable eggs so close yet so
unobtainable. And thus began the relationship between the Stuckass and the
Eargthlings. The Eargthlings were exactly what the Stuckass needed, they were
intensely violent, brash, poor and greedy. With incentives of pecuniary rewards
beyond their wildest dreams Eargthlings lined up to enter Stuckass employment
as Space Commandos.
The surviving Stuckass scientists, growing greedy, split into factions –
forming companies employing teams of Eargthlings to retrieve the eggs for them.
The Stuckass government created a department that regulated the monitoring of
the labs. For a small tax the department would inform the companies of recently
discovered labs containing egg caches. Soon bitter rivalries grew between the
companies, as they often arrived at the space labs identified with eggs at the
same time.
New Space Commandos are offered an intense month long training program
to prepare them for the rigors of the space labs. Most decline the offer, the
anticipation of instant riches too great. Those that undergo the training are
made Captains and put in charge of small bands of Commandos with the sole task
of retrieving as many eggs as possible. The dangers of the space labs are
unthinkably high, and even with the highly advanced medical technology of the
Stuckass most commandos survive less than 10 missions. Dangers include defense
systems installed by the Stuckass in the final days of their control on the
labs, the mutagenic gasses that are found in high levels aboard the labs, the
always lurking Boggies themselves, and most notably bands of other commandos.
On the space labs there is no "professional courtesy", commandos
ruthlessly fire upon each other with the proton guns they were given to fight
off the Boggies.
Proton weaponry:
Proton guns were designed by the Stuckass to fire a pulse capable of
breaking down the atomic bonds of atoms. This effect is most pronounced in
Boggies who have an unstable structure. The guns also have no effect on the
Boggy eggs, the preservation of which remains the highest regard of the
Stuckass. Unfortunately proton weaponry does have an effect on Eargthlings. It
tears apart flesh in a most unpleasant and painful manner. Luckily for the Commandos,
if they are beamed off the lab and into a Stuckass medical station in a timely
manner the damage can be reversed, again very painfully, but surprisingly
effectively. Proton guns come in a few varieties, including shotguns, autoguns,
and heavy concentrated rifles.
Following the success of the proton guns, the Stuckass began equipping
the commandos with proton swords and (due to popular demand) good old fashioned
steel knives. Other weapons exist, left behind on the space labs by desperate
Stuckass. These include rockets, grenades, the highly valued "Guardian
Head Laser", and the sadistically favored "Raptor" grenade.
(Don't hold your breath for the Raptor or the Guardian, they didn't make it
into version 1) The Stuckass also began providing proton armor to their more
profitable commandos as insurance on their investments. The armor comes in two
grades, both of which are resistant, to a degree, to the effects of the proton
weapons.
Here is a little something to get you into the line of thinking best suited to
playing Space Commandos. Space Commandos is most entertaining if played as a
roll playing game, this of course involves acting out the most spectacular
events and lots of cursing in loud voices. It is also best if you are 14 while
playing (or at least 14 at heart).
Space Commandos Fiction:
"Damn it's always 'bout whitey puttin' every body else down. I kina
figured I'd be getting' away from all that out here. Man we in deep space, we
inn't back on home. Man we on equal ground." Poop Frog shouted testily,
his brow knitted angrily under his backwards cap.
"Oh just shut up won't you. No one is oppressing you. Now be quiet, I
think I hear them up ahead," Clappage spoke quickly over his shoulder.
"Man, that bull!" Poop Frog stamped his webbed foot.
"They won't give you a bigger gun because you're an idiot! It has nothing
to do with your race." Clappage returned, the irritation building quickly
in his serpentine voice.
Cock Connaway observed the two out of crooked barely understanding eyes. Cock
was an intense bigot and therefore knew that whatever the topic was, Poop Frog
was undoubtedly wrong. That's not to say he liked Clappage. The Brit was
condescending and cruel. Cock often wished for an opportunity to shoot the both
of them while enduring the lengthy waits between missions, floating aimlessly
in space for days or weeks on end. But everything changed once they were on the
space labs. The danger was so great that these men instantly became closer than
his own brothers back home on the corn farm and they relied on each other for
survival. Just last week he had lost his favorite comrade, Charlie "twenty
hot dogs" Thompson to the hated red company. The turban wearing rat of
theirs had blasted Charlie's vast torso into a trillion fragmented particles,
even the stuckass couldn't put Charlie back together again.
"Damn, dey give tha yokely dokely here a mutha f**kin' sword, an dey won'
let tha brutha shoot nothin' special."
"That I can't explain." Clappage conceded. "Now shut up and get
your guns ready."
Poop Frog leveled his proton gun and aimed it down the hall. Cock Connaway did
the same and Clappage kept his nervous gaze sweeping down both ends of the
hall.
The hall seemed exceptionally dark and dank. Their boots stuck ever so slightly
to the floor thanks to the omnipresence of Boggy slime in the air. As they stood perfectly still they could
hear the tell tale squelching of combat boots peeling off of slime-coated lab
floors. Cock Connaway closed one eye to reduce the effects of their horrible
crossedness. Poop Frog mumbled obscenities to himself, a little nervous habit
that he had.
The three stood in absolute silence as they tried to count the number of boots
they could hear cautiously resounding off of the crusty space lab walls. They
heard a shout behind them, Clappage spun about in an instant, swinging his
heavy rifle toward the source of the sound. A fat feline known as Blue Cat was
glaring over a bulbous red nose, proton gun leveled at eye height. Clappage
fired a concentrated burst of proton-dispelling energy, but in his nerve-stretching
haste he fired wide. The cat fired past Clappage, over Poop Frog and blasted
Cock in the back of the head. Screaming in pain, Cock fell to his knees,
swinging his arms about wildly.
"Mutha f**kin' son of a c**k s**t!" Poop Frog exclaimed, entirely
forgetting his duty to monitor the hall ahead of him. A large Scandinavian hare
clutching a wicked knife came racing around the corner and fired at Poop Frog,
missing the enlivened frog.
Clappage regained his composure and taking quick aim blasted Blue Cat off of
his feet.
The dark hall flashed with each blast of energy. Eyes dilating and contracting
wildly, Cock Connaway scrambled to his feet, feeling his life blood (along with
his brains) seeping out the back of his head. With the click of a switch a
glowing bar of atom-tearing energy leaped from the grip of his auburn feathered
wing. The burly hare paused for a moment with a look of uncertainty and Cock
thrust at him. He sliced heartily into his opponent's torso, drawing forth a
slew of gasps and curses. The hare pounded at Cock's head, but Cock disturbed
the attacks with his strong wings. The fight was appearing to have turned
decidedly in Cock's favor when he unceremoniously passed out, dropping his
still active sword to the ground.
Poop frog nearly had an aneurysm. Cussing like only an inner city gangster can,
he leaped into the hare, swinging his proton gun like a bludgeon, in desperate
hope of rescuing the dropped sword.
Blue Cat climbed back to his feet and fired unsuccessfully at Clappage. Clappage
returned the favor and they both stood glowering at each other and their own
ineptitude at shooting. The staring contest was cut short by a large gray-green
boggy which had crept up unnoticed on Blue Cat and neatly separated his head
from his portly shoulders.
Clappage gurgled in fear and made a feeble attempt to shoot the boggy before it
jumped into him, thrusting a long spike through his ribs, lung and ribs again.
He fell on his back and got a good look at the dim ceiling.
Poop Frog caught the hare on a bad foot and set into him with a barrage of
nearly ineffective attacks. He finally managed to connect a crotch slam and the
hare rolled over and passed out before he faded in a transporter lock. Poop
Frog swept up the sword. Beaming he turned to show his prize to Clappage. What
he saw, chilled his very being. Clappage was vainly struggling to stand. A
massive boggy, dripping slime, was contemplating Clappage with open,
jagged-tooth lined, maw. Finding a suitable angle it reached in and bit the
hapless snake in two. Poop Frog screamed in rage, unable to even put his
verbalism into words. He fired one anger imbued blast from his proton gun,
directly into the center of the boggy. The pulse hit home and the creature
erupted in foam. It emitted a high pitched scream and thrashed it's arms before
collapsing into a pile of slimy, bloody remains.
"Damn mutha F**KA'!" Poop frog exclaimed to no one in particular. He
stared at the dust particles settling in the light of his new sword for a
moment. Realizing that he was still needed for the important task of egg
retrieval, Poop Frog pictured himself wearing a huge solid gold chain about his
neck and giant ruby ear studs and raced off down the hall excitedly.
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